![]() Your characters would have very indepth knowledge of this poison and these characters based on research, so they can have a lot of information. Here, again, based on your personal style you can either describe the effects of this gruesome poison, or simply explain the mechanics. For example "The guy to the left has the special kind of curved dagger use to paralyse its target." If your players take time to ask around about the Black Guild of Thieves, then they suddenly bump into members of it, you can share more details that your characters learned in their research. It depends mostly on the kind of game you play and where your focus is. You can, or can not, depending on your personal style, either describe these abilities in mechanical terms (that is showing part of the npc stats to the player(s) involved, or reading from them) or just describe these things in more thematic terms. "Orc shamans favor spells that summon fire and increase the size and strength of their followers", for example, can be shared with a character who is familiar with the fighting style of such creatures. In this case, you can share information that the character would reasonably have picked up, even though there's no immediate sign of it. Is one of players a Ranger trained in the art of tracking and hunting Orcs? Then the character probably knows a lot more about Orcs than the player does. Just because you meet someone in the street doesn't mean you suddenly know anything about their fighting style.Īnything your characters would know, even if your players don't After all these things aren't clearly visible. However, other than a picture and maybe some mechanical terms like race and class you should not show any stats about these things. Whatever they can pick up with their senses should be made known to them. The obvious should always be shared after all, they have eyes, ears, noses, etc. Your players are playing real, living characters. His cohort is wearing a massive banner with a skull and crossbones in it. The soldier is wearing armor and a large sword. According to the stories, it will breathe fire, too. These are things that anyone should understand about their current situation. Usually speaking (without going into specific systems, where it might differ) what you share with the players regarding the character sheets and information of NPCs is roughly the following: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |